![]() each subvariant is unique to each class, and all but maybe one are strictly more useful than having no artifact weapon, that one being the green weapon on rogue, which seems to substantially lower your dps in favor of concentrated damage. generally each boss guarantees you'll see one, but as far as i can tell, only one, through the course of the fight. these last for maybe a minute or two depending on which character you are playing, but they do make you feel truly strong in that moment. each has 3 subvariants based on universal collectible items called 'artifact weapons', those being green, blue, and red. the game has 3 main playstyles, two of which are fairly similar, all 3 of which will probably end up playing very similar due to a universal mechanic. ![]()
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